Saturday, August 24, 2013

Recently, members of Multiforge have been doing exploration and running complexes, etc. These excursions, however, are not always the safest; getting down to structure and nearly dying isn't really the best way to run sites. Now, after a bit of thinking on how to do a successful exploration fleet, I have come up with a rough idea on what to do:
Sentinels
- Primary duties: T1 exploration ships that A. look for and scan down cosmic signatures in space and B. scout systems in order to assess if they are dangerous (Lowsec scouts)
- Auxiliary duties: Pick up salvage from combat sites with either salvage drones or salvager modules
Corpsman
- Primary duties: Provide logistics support to ships that are either in combat or warping out of combat in order to get repairs, the corpsman division will most likely stay at a safespot so that ships that have sustained a notable amount of damage may warp to them and get repaired
- Auxiliary duties: Provide repair to drones and be ancillary ammo suppliers for the fighting ships
Calvary
- Primary duties: Enter combat sites and destroy the rats within the complexes
- Auxiliary duties: Provide defense for the other wings
Guardians
- Primary duties: Provide total defense and anti-player support, not a necessary wing of the fleet
Archaeologists
- Primary duties: Mixed with the Sentinels, this group has the responsibilities of opening data and relic sites

 *Remember, this is only a rough idea of what is going to be done, any suggestions made in the comments w




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